Sickle and Hammer
LegendaryRelic · passiveAchievement relic

Sickle and Hammer

Set each outcome’s base ticket count to 5.

Relic shop from day 6Costs 4 sword credits

How it works

Replaces the base deck with 5 tickets in every pile. Break, Damage and Great go from 9, 2 and 2 to 5 each, Success drops from 12 to 5.

On the anvil

with and without it, no other relics
GradeBREAKDAMAGEHOLDSUCCESSGREAT
+00.0%25.0%+15.525.0%+1.225.0%−32.225.0%+15.5
+23.6%−2.324.1%+15.124.1%+1.724.1%−29.724.1%+15.2
+416.1%−8.721.0%+13.821.0%+3.121.0%−22.020.9%+13.8
+623.6%−11.119.1%+12.919.1%+3.519.1%−18.219.1%+12.9
+829.6%−12.217.6%+12.117.6%+3.717.6%−15.717.6%+12.1
+1033.8%−12.916.6%+11.516.6%+3.916.5%−13.916.5%+11.4
+1237.3%−13.215.7%+11.015.7%+3.915.7%−12.615.6%+10.9
+1541.2%−13.314.7%+10.314.7%+3.914.7%−11.314.7%+10.4
+2049.8%−13.212.6%+9.112.6%+3.812.5%−8.712.5%+9.0

The small number is the change in percentage points from the same sword without it. Try it with other relics in the odds calculator.

Other streaks and patterns relics