Holy Swords
One of the six families a delivered blade can grow into at +10. Its final form at +20 is Excalibur.

How a blade becomes one
A blade only joins this family if it came down the lane that turns it into a Thick Iron Sword at +6 (a Portable Iron Door at +8). At +10 a hidden coin flip made on delivery sends it here or to the Citadel Swords, so half the blades from that lane end up in each. A sword bought from the merchant as a basic sword rolls its lane and branch at random.
Every form
from the first strike to +20
Worn Sword+0 to +1
Refined Sword+2 to +3
Decent Iron Sword+4 to +5
Thick Iron Sword+6 to +7
Portable Iron Door+8 to +9
Lightbound Silver Sword+10 to +11
Blessed Blade+12 to +13
Dawnblade+14 to +15
Blade of the Worthy King+16 to +17
Sword of the Promised Dawn+18 to +19
Excalibur+20 and upValue by form
base value with no relics| Form | Shown at | Value at that grade | Break chance there |
|---|---|---|---|
| Lightbound Silver Sword | +10 to +11 | 46.7% | |
| Blessed Blade | +12 to +13 | 50.5% | |
| Dawnblade | +14 to +15 | 53.2% | |
| Blade of the Worthy King | +16 to +17 | 55.8% | |
| Sword of the Promised Dawn | +18 to +19 | 59.4% | |
| Excalibur | +20 and up | 63.0% |
A Great multiplies value by 2.5 rather than the 2.25 that two levels would give, so a blade that climbed on Greats is worth more than this table.
Mastery
Achievement
Holy Sword Mastery
Forge a Holy Sword to +20.
Counts at+20, on an unbroken blade
Unlocks the masterworkDawn ScabbardPass 40% of a broken sword's enhancement to the next unforged +0 sword. Inheriting enhancement grants 4 Frenzy charges. Enhancement and charges add together with Broken Holy Sword.